Support A Journalistic Look at the Role of Women in Tabletop Gaming: Makers, Schemers, and Dreamers
July 17, 2013 genconI'm going to keep this short and sweet: You need to help Lillian Cohen-Moore get to GenCon. Here's what she has to say about it:
When #1reasonwhy happened, I decided to shift my focus. I’d do an oral history project, but I wanted it to be about women in games. More specifically, women in tabletop and live-action role-playing. There’s a stunning amount of literature in existence devoted to the history of women in video games, but there isn’t as much devoted to tabletop. Even less than that, are projects that are open and accessible in non-academic formats.I've worked with Lillian before and also have been a fan of her work. Her writing is clear, challenging, and engaging. She is the right person for this project.
I want to do Makers, Schemers, and Dreamers. I want to put these interviews and photographs online, but I need some help. I want to take the project to Gen Con. I already have access to women for interviews here in Seattle, but women from all over attend Gen Con. That gives me a more diverse pool of people to interview beyond who I have in driving distance.
Gen Con won’t be the only time Makers, Schemers, and Dreamers will go on the road, but it would be the first time I’d be able to take it out of state. By loading all the media I’m able to capture during interviews onto the web, it becomes a globally accessible project. As long as someone can get hold of an internet connection, they’d be able to explore the history of female peers, creators, organizers and artists who help make gaming what it is today—and will influence the form it takes in the future.
Let's make it happen.